Ocean of America, San Jose, California
June 1995 - July 1996
Graphic Artist / Animator
Mission:Impossible (N64)
Designed, modeled, textured, and lit 6 environments
Animated in-game props
Painted all texture maps
Animated real-time opening sequence
Designed and modeled interface elements
Alias, Photoshop, DeBabelizer
Mission:Impossible on WIKIPEDIA
Mission:Impossible review on IGN
Ocean Web site (1995)
Designed structure and interactivity
Implemented html coding
Designed and modeled icons
Alias, Photoshop, BBEdit
Miscellaneous
Modeled "Geoffrey the Giraffe" for Toys 'R Us
Designed box art for Power Serve (SNES)
Created interface elements, logo, vehicles Waterworld (Sega Saturn)
Modeled, textured, animated, and lit characters for Waterworld (Sega Saturn)
Modeled and rendered elements for
Waterworld (Virtual Boy)