 |
Road Burners (Arcade)
• Modeled, mapped, lit and optimized environments
• Animated in-game environment props
• Painted all texture maps
• Multi-Gen, Alias, Maya, Photoshop, DeBabelizer
|
 |
Running Wild (Playstation)
• Modeled 4 levels of detail for 3 characters
• Rigging tweaks on all characters
• Designed and created texture maps for 3 characters
• Alias, Photoshop
|
 |
Vapor TRX (Arcade)
• Design artist component of levels
• Modeled, mapped, lit and optimized environments
• Animated in-game environment props
• Painted all texture maps
• Multi-Gen, Alias, Maya, Photoshop, DeBabelizer
|
 |
Hydro Thunder (Playstation)
• Modeled, mapped, lit and optimized environments
• Animated in-game environment props
• Painted all texture maps
• Multi-Gen, Alias, Maya, Photoshop, DeBabelizer
|