Blue Shift, Inc., Palo Alto, California

April 1997 - May 1999
3D Environment Artist

Road Burners (Arcade)
• Modeled, mapped, lit and optimized environments
• Animated in-game environment props
• Painted all texture maps
• Multi-Gen, Alias, Maya, Photoshop, DeBabelizer

Running Wild (Playstation)
• Modeled 4 levels of detail for 3 characters
• Rigging tweaks on all characters
• Designed and created texture maps for 3 characters
• Alias, Photoshop

Vapor TRX (Arcade)
• Design artist component of levels
• Modeled, mapped, lit and optimized environments
• Animated in-game environment props
• Painted all texture maps
• Multi-Gen, Alias, Maya, Photoshop, DeBabelizer

Hydro Thunder (Playstation)
• Modeled, mapped, lit and optimized environments
• Animated in-game environment props
• Painted all texture maps
• Multi-Gen, Alias, Maya, Photoshop, DeBabelizer