Ocean of America, San Jose, California

June 1995 - July 1996
Graphic Artist / Animator

Met with programmers to learn working restrictions (updated weekly), then with artists to teach efficient methods of production based on these restrictions. This required a clear understanding of what Programming required from the Art team to then be able to develop, test, and ultimately roll out ways for Artists to produce our work more efficiently and effectively.

Mission:Impossible (N64)
Ocean of America website