Ocean of America, San Jose, California
June 1995 - July 1996
Graphic Artist / Animator
Met with programmers to learn working restrictions (updated weekly), then with artists to teach efficient methods of production based on these restrictions. This required a clear understanding of what Programming required from the Art team to then be able to develop, test, and ultimately roll out ways for Artists to produce our work more efficiently and effectively.
Mission:Impossible (N64)
- Researched and designed methods for level organization
- Created in-house documentation on methods
- Taught Art Team methods for efficient modeling practices for BSP sorting in a real-time game
Ocean of America website
- Instruciton of Art Team in working with html
- Instruction of basic tenets of web usabillity and interaction design
- Taught team to work with web-based restrictions on graphics and graphics files