LucasFilm : Lucas Learning, Ltd., San Rafael, California

May 1999 – February 2001
Senior 3D Technical Artist

Defined roles for efficient real-time game production amongst a disparate team of modelers and technical artists. Created schedules and developed and delegated appropriate tasks based on these newly defined roles. As a "Technical Artist", I then implemented and taught others new methods for efficient production on games such as :

Super Bombad Racing (PlayStation 2) Anakin's Speedway (CDROM)